generate.js 2.36 KB
import tinycolor from 'tinycolor2';

const hueStep = 2; // 色相阶梯
const saturationStep = 16; // 饱和度阶梯,浅色部分
const saturationStep2 = 5; // 饱和度阶梯,深色部分
const brightnessStep1 = 5; // 亮度阶梯,浅色部分
const brightnessStep2 = 15; // 亮度阶梯,深色部分
const lightColorCount = 5; // 浅色数量,主色上
const darkColorCount = 4; // 深色数量,主色下

function getHue(hsv, i, light) {
  let hue;
  // 根据色相不同,色相转向不同
  if (Math.round(hsv.h) >= 60 && Math.round(hsv.h) <= 240) {
    hue = light ? Math.round(hsv.h) - (hueStep * i) : Math.round(hsv.h) + (hueStep * i);
  } else {
    hue = light ? Math.round(hsv.h) + (hueStep * i) : Math.round(hsv.h) - (hueStep * i);
  }
  if (hue < 0) {
    hue += 360;
  } else if (hue >= 360) {
    hue -= 360;
  }
  return hue;
}

function getSaturation(hsv, i, light) {
  // grey color don't change saturation
  if (hsv.h === 0 && hsv.s === 0) {
    return hsv.s;
  }
  let saturation;
  if (light) {
    saturation = Math.round(hsv.s * 100) - (saturationStep * i);
  } else if (i === darkColorCount) {
    saturation = Math.round(hsv.s * 100) + (saturationStep);
  } else {
    saturation = Math.round(hsv.s * 100) + (saturationStep2 * i);
  }
  // 边界值修正
  if (saturation > 100) {
    saturation = 100;
  }
  // 第一格的 s 限制在 6-10 之间
  if (light && i === lightColorCount && saturation > 10) {
    saturation = 10;
  }
  if (saturation < 6) {
    saturation = 6;
  }
  return saturation;
}

function getValue(hsv, i, light) {
  if (light) {
    return Math.round(hsv.v * 100) + (brightnessStep1 * i);
  }
  return Math.round(hsv.v * 100) - (brightnessStep2 * i);
}

export default function generate(color) {
  const patterns = [];
  const pColor = tinycolor(color);
  for (let i = lightColorCount; i > 0; i -= 1) {
    const hsv = pColor.toHsv();
    const colorString = tinycolor({
      h: getHue(hsv, i, true),
      s: getSaturation(hsv, i, true),
      v: getValue(hsv, i, true),
    }).toHexString();
    patterns.push(colorString);
  }
  patterns.push(pColor.toHexString());
  for (let i = 1; i <= darkColorCount; i += 1) {
    const hsv = pColor.toHsv();
    const colorString = tinycolor({
      h: getHue(hsv, i),
      s: getSaturation(hsv, i),
      v: getValue(hsv, i),
    }).toHexString();
    patterns.push(colorString);
  }
  return patterns;
}